
Similar “M” will be there in reflect, reflect glossiness or any other area. The moment you do this, you will see a “M” in place of that box, it means that channel is influenced by some kind of map (in our case, bitmap).

psd and other image files), then search for the bitmap you want to use, in your case, the place where you might have downloaded your material, they would have provided the bitmaps with it. It is very simple, you just open your material browser, in that, when you select your VRay Mtl, next to your diffuse color, there is a small box, click on that, it will ask what type of file you want to place, you click on Bitmap (can include. You said you have problems loading regular. To solve this problem, the only way is to reload the bitmaps. This will create a mess and the materials will not work as they should.
#TRANSPARENT BITMAP VRAY 3.6 PC#
Now, when someone else downloads my material from internet, their PC will look for the path which has been assigned for the bitmaps previously, but it will not be able to find it. Since our PC does not have those special names of the directories, max can not find bitmaps, for example, I create a material and I have all of my bitmaps stored in C:\Users\SomeName\Documents\Textures, my max will register this path as the first priority to look for, even if I export my material as a.

When we try to import some material in the library of max, usually max looks up for the actual path of the bitmaps, place where the bitmap was originally stored, during the creation process.

I faced these kinds of problems a lot of times and I think this is a good topic to talk about.īasically, these types of materials depend on the bitmaps for a lot of their realism, like the surface properties (bump, reflection glossiness, amount of reflection). Sometimes (most of the times) the materials does not look/behave the same as they should. This post if for discussing the problems we face if we import downloaded materials in VRay.
